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From Women Hate

To Gamergate

Do We Truly Strive for Progress?

For the best results, watch the video in HD.


“We are not what happened to us, we are
what we wish to become.”



Once upon a time, in a galaxy far, far away, there was a young girl who found joy and solace in the world of gaming...


She used gaming and achievement hunting as an escape from her troubles and as a distraction from the pain of violent abuse she endured in her ‘foster’ homes. It provided her with a sense of stability and control in an otherwise unstable life filled with problems she had no viable way to manage.


She dreamed of using the gaming platform to help others like herself—teaching them about the challenging realities of growing up in dysfunctional and abusive environments while also providing hope for recovery by offering high-quality resources on how to find their way out, heal, and grow despite their circumstances, even if they had to put the work in at home in the meantime.


Her goal was to equip them with crucial terminology, knowledge, resources, and guidance, advocating for early access to therapy and providing this vital support without ever taking money from those who sought help, based on vast personal experiences.


However, starting in 2015, she faced aggressive and dangerous resistance after inadvertently crossing paths with violent hate groups and orc armies online, who were intentionally attempting to destroy these free recovery-based communities.


These groups morphed into hubs for perpetuating extreme mob harassment and abuse, falsely labeling them as some form of justice for crimes never committed by those they accused, including cyberstalking, cybersmearing with evidence fraud, intimidation, doxxing, coercion, blackmail, sextortion, psychological abuse, and worse—loverboy method grooming for trafficking and exploitation—often directed at neurodivergent women in the gaming industry.


“This behavior persisted for many exhausting years, preventing their ‘targets’ from living normal lives, even after logging off.”



They blurred the line between typical playful, competitive banter and trash talking within gaming, veering into extreme bigotry and serious organized crime—potentially leading to federal offenses and imprisonment. Despite her noble intentions, she was unable to put a stop to it until considerable damage had already occurred to tens of thousands of women worldwide.


Despite some disheartening setbacks from the ‘trolls’ who routinely and fraudulently edited evidence against her, blackmailed her into telling her loved ones a false story to intimidate her, spread a very long list of defamatory rumors to discredit and defame her, and recruited others for stochastic terrorism—publicly and privately humiliating, isolating, and triangulating people against her as much as possible—she remained resolute, standing firm in the broader truth.


She persevered in finding alternative methods to advocate for children, teens, and other adults living in similarly abusive environments, teaching about mental health, the neurology of trauma, and how to find high-quality resources under alts the bad actors could not find, revealing some damning key findings and evidence verifying her claims.


She refused to be stopped, so by collaborating with other support leaders, the media, professionals, experts, and researchers who wanted to help, she ultimately contributed to altering the landscape of online gaming alongside other courageous women in the industry.


Working in collaboration with others in gaming who shared her mission, she helped expose bad-faith abusers, toxic influencers, public-facing predators, cult recruiters masquerading as coaches and mentors, exploiters of the vulnerable and disabled, and other malicious individuals.


All of this ultimately led to triumphs against these challenges in numerous ways, which will be detailed in this series over the coming years as she moves her full Gamergate archives online, with authentic evidence, and vital context. She persists in her pursuit to effect real change and hopefully restore the healing potential of gaming. Though the mission is ongoing, it has already come a long way from where it started.


That little gamer girl was me, and this is my story.


“My legacy extends beyond my love of video games since childhood, beyond the ‘love’ that turned into trafficking and exploitation, and my once multiple award-winning career that was ruined by those who played with darkness I failed to detect early enough...”



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